This course examines the history, theory, and practice of integrating time-based media into three-dimensional space. This is a theory/practice course: students will study the history of video and audio installation and attendant theories around interactivity, virtuality, and site specificity, while experimenting with different methods of troubling the passive relationship of viewer to screen in traditional cinema. Through hands-on exercises, students will develop sensitivity to three-dimensional space, explore the relationship of the human body to aural and visual environments, and create a series of linear and non-linear narratives that take into account viewers in motion. The class will culminate in the production of a media object, and/or installation, that demonstrates a careful consideration of form and content in relation to space.

This iteration of the course will focus on two parts: the first part will be focused on virtual bodies and spaces, orientated towards critically analyzing our engagement with and production of media online using our bodies. The second part will be focused on the blend between the virtual and physical, with a series of reading and making of Augmented Realities in connection to the campus environment.